userRubatcancel
repoGarrys Modcancel

3,556 Commits over 3,256 Days - 0.05cph!

9 Years Ago
* Fixed Lua errors when printing invalid Panels and Physics objects * Added navmesh.GetAllNavAreas() * Added navmesh.GetNavLadderByID() * Added CNavLadder class ( experimental ) * Added CNavLadder.IsUsableByTeam( int team, int ladderDirection ) * Added CNavLadder.GetPosAtHeight( float height ) * Added CNavLadder.GetNormal() * Added CNavLadder.GetLadderEntity() * Added CNavLadder.IsValid() * Added CNavLadder.GetID() * Added CNavArea.IsValid() * Updated gm_construct nav file to be less shit
9 Years Ago
* Rolled back OSX Bootil ChangeMonitor * Updated a ton of more spawnicons * Rolled back "Out-of-range value (%f) in SendPropFloat" being restricted to developer 1 ( The actual issue that caused this is already fixed ) * GitSync
9 Years Ago
* GitSync * Updated a ton spawnicons for tool model selection
9 Years Ago
Fix Bootil not building on OS X
9 Years Ago
* GitSync * Updated Bootil to latest version once again
9 Years Ago
* Updated Bootil again
9 Years Ago
Rollback Changes.cpp for now
9 Years Ago
* GitSync * Updated Bootil to latest version: ** Fixes autorefresh not working with symbolic links ** Fixes GMad on Linux and OSX.
9 Years Ago
* Added CLuaLocomotion.GetMaxYawRate() & CLuaLocomotion.SetMaxYawRate( float ) * Added Entity.CollisionRulesChanged() * Added PhysObj.RecheckCollisionFilter() * Added CLuaEmitter.Is3D() & CLuaEmitter.GetPos() * Added navmesh.GetNearestNavArea( pos, anyZ = false, distance = 10000, checkLOS = false, checkGround = true, team = -2 ) * Added CNavArea.GetRandomPoint() & CNavArea.GetCenter() * Added CNavArea.GetAttributes() & CNavArea.HasAttributes( int ) * Added CNavArea.GetAdjacentCount( NavDirType ) & CNavArea.GetAdjacentArea( NavDirType, int ) & CNavArea.GetRandomAdjacentArea( NavDirType ) * Added CNavArea.GetAdjacentAreas( NavDirType ) & CNavArea.GetAllAdjacentAreas() * Added CNavArea.IsConnected( CNavArea ) & CNavArea.IsOverlappingArea( CNavArea ) * Added CNavArea.ComputeGroundHeightChange( CNavArea ) & CNavArea.ComputeDirection( Vector )
9 Years Ago
* Fixed Combine Helicopter, Floor Turret, Dropship & Gunship bleeding in multiplayer * Increased env_projectedtexture max distance to 32768 in MP * Fixed Stalkers leaving their beams after they are removed and not bleeding
9 Years Ago
* Increased MaxDistance of env_projectedtexture from 1500 to 10240 in Multi Player * Added 'ent' argument to Nextbot:OnLeaveGround & Nextbot:OnLandOnGround * Added 'victim' and 'damageinfo' arguments to Nextbot:OnOtherKilled * Added Nextbot:OnContact( ent ) * Added Nextbot:OnIgnite() * Added Nextbot:OnNavAreaChanged( old, new )
9 Years Ago
* Added some sort of error to HTTP Download errors
9 Years Ago
* Fixed SetHullDuck not working properly
9 Years Ago
GitSync
9 Years Ago
* Fixed ambient_generic not working in some cases * Added Alyxgun sounds from EP1 ( How did they work in HL2? ) * Added materials for HL1 gibs
9 Years Ago
Fix another compile errar
9 Years Ago
GitSync
9 Years Ago
* Added HL:S gib models.
9 Years Ago
* Remove FCVAR_ARCHIVE flag from cl_thirdperson, sv_backspeed & hud_showemptyweaponslots * Added measures against fake servers. PLEASE TEST THIS. * Fixed "DataTable warning: player: Out-of-range value (x) in SendPropFloat"
9 Years Ago
* Got rid of "Lua JIT is DISABLED!" message * Fixed a problem with Entity.Weapon_SetActivity * Added w_bugbait with proper bones
9 Years Ago
* Fixed timer.Pause & timer.UnPause not check whether the timer is already paused or not * Fixed game.CleanUpMap() duplicating all decals created by infodecal entities * Added multvar and incrementvar to blocked convar list * GitSync
9 Years Ago
GitSync
9 Years Ago
* Fixed engine.WriteSave being able to write files outside of the save folder. * GitSync
9 Years Ago
GitSync
9 Years Ago
* Don't allow players to download banned addons via WorkshopDL * GitSync
9 Years Ago
Added Blade Symphony icon
9 Years Ago
Changed version format to YYYY.MM.DD instead of YY.MM.DD for VERSIONSTR
9 Years Ago
GitSync
9 Years Ago
* Fixed GMpublish.exe update -icon not working * Updated GMad.exe to latest version from GitHub * Fixed a few compile warnings
9 Years Ago
Fixed a crash with Entity:SetBodygroup
9 Years Ago
Fixed a crash with Player:ExitVehicle() being used in CPropVehicleDriveable::VPhysicsCollision Fixed PhysicsCollide for vehicles not being triggered without a driver
9 Years Ago
Merge some scripts from HL2 games.
9 Years Ago
* Removed $selfillum from weapon_frag worldmodel * GitSync
9 Years Ago
* Fixed JSONToTable duplicate values from arrays
9 Years Ago
Updated pistol and grenade world models
9 Years Ago
* Fixed GM:StartChat return value leaving chat visible on super widescreen resolutions. * Prevented people from putting fake servers to server list * GMPublish: Only try to remove icon from Steam Cloud if we tried to update it * GitSync
9 Years Ago
* Add materials for TOOL.Information stuff * GitSync
9 Years Ago
* Fixed physgun beam not removing on drop * Fixed server workshop addons redownloading even if we already have subscribed to that addon * Improved performance on server workshop addons when updating the timestamp ( Hopefully this will reduce amount of crashes caused when joining the server )
9 Years Ago
Improved serverside performance of Player.UniqueID Player.UniqueID now returns 1 in singleplayer on client too. GitSync
9 Years Ago
Fixed NWVars and GlobalVars default value not working
9 Years Ago
Recompiled hlfaceposer.exe so it works. Added english closecaptions for EP1, EP2, Portal Restored Closed Captions Missing closedcaption message is hidden by default ( cc_captiontrace ) Added \n to console prints that needed it Removed TEST[filename] console spam if workshop addon errors Fixed Combine Autogun on ep2_outland_09 not dealing damage Updated icons for PHX seats Automatically unsub from Demos, Saves & Dupes Attempt to fix Linux compile errors GitSync
9 Years Ago
Fix Legacy Addon gamemodes not loading if the addon doesn't have a lua/ folder.
9 Years Ago
Apparently I need to change it here too
9 Years Ago
Sync with GitHub
9 Years Ago
* Switch to concommand.Run and concommand.Autocomplete instead of the global functions that call functions mentioned before * Order convars in preset files consistently
9 Years Ago
* Removed FCVAR_CHEAT flag from cl_drawhud * Fixed SetupWorldFog & SetupSkyboxFog not being called if the fog was not enabled beforehand by console commands or the map * Fixed IsOnFire flag not resetting * Fixed FOV being stuck on some HL2 maps * Added Blade Symphony to the mountable game list ( Please test ) * Removed addons.txt and gamemodes.txt as they were not used
9 Years Ago
GitSync
9 Years Ago
* Fixed gamemodes not loading properly from legacy addons * Mount Games after addons, not before
9 Years Ago
Rollback displacement alpha changes
9 Years Ago
Fixed displacement alpha being inverted in Hammer Added Build_Tools.bat to build Mapping and Modelling tools Added detail.vbsp for hammer Updated garrysmod.fgd to use new icons Added icons for the fgd